Computing

Curriculum
Computing at St Paulinus equips pupils to be confident, creative and safe users of technology. The curriculum is coherent and cumulative, revisiting the four golden threads – programming, digital literacy, digital safety and digital creativity – each year at increasing levels of complexity. This allows pupils to make connections between different aspects of computing and across other subjects such as maths, science and art. Over time, pupils develop not only the knowledge of how technology works, but also the disciplinary skills to problem-solve, create and use technology responsibly.

Vocabulary
Key vocabulary is introduced explicitly and built progressively across year groups. Pupils learn terms such as algorithm, debug, network, code, variable, input and output, revisiting and applying them in practical contexts. This shared vocabulary supports understanding, precision and confidence when discussing computing concepts.

Implementation
Computing lessons are practical and engaging, encouraging pupils to experiment, problem-solve and collaborate. Concepts are introduced through modelling, discussion and guided practice before pupils apply their learning independently. Links to e-safety are made explicit in every unit, ensuring pupils develop responsibility and resilience when using technology. Opportunities to apply computing skills in cross-curricular contexts, such as data handling in science or digital art, make the subject purposeful and connected.

Click below to view our Long Term Overview for Internet Safety:

Project Evolve Early Years

Project Evolve Year 1

Project Evolve Year 2

Project Evolve Year 3

Project Evolve Year 4

Project Evolve Year 5

Project Evolve Year 6